Showing posts with label urban. Show all posts
Showing posts with label urban. Show all posts

Monday, September 17, 2012

Spotlight: J. Mayer H. - "Metropol Parasol"

Seville, Spain
“Metropol Parasol”, the Redevelopment of the Plaza de la Encarnacíon in Seville, designed by J. MAYER H. architects, becomes the new icon for Seville, – a place of identification and to articulate Seville’s role as one of the world’s most fascinating cultural destinations. “Metropol Parasol” explores the potential of the Plaza de la Encarnacion to become the new contemporary urban centre. Its role as a unique urban space within the dense fabric of the medieval inner city of Seville allows for a great variety of activities such as memory, leisure and commerce. A highly developed infrastructure helps to activate the square, making it an attractive destination for tourists and locals alike.
The “Metropol Parasol” scheme with its impressive timber structures offers an archaeological museum, a farmers market, an elevated plaza, multiple bars and restaurants underneath and inside the parasols, as well as a panorama terrace on the very top of the parasols. Realized as one of the largest and most innovative bonded timber-constructions with a polyurethane coating, the parasols grow out of the archaeological excavation site into a contemporary landmark, defining a unique relationship between the historical and the contemporary city. “Metropol Parasols” mix-used character initiates a dynamic development for culture and commerce in the heart of Seville and beyond.

Monday, September 3, 2012

Spotlight: BLOOM - "The Game"

BLOOM is an urban toy, a distributed social game and collective “gardening” experience that seeks the engagement of people in order to construct fuzzy BLOOM formations. A massive population of cells is introduced through the main “portal” of the game constructed by designers. The collective act of coming to one place and building something becomes a shared memory for each person attending. None of the pieces can do anything on its own, only by putting together thousands of them is when the game and the BLOOM garden emerge. The energy for BLOOM construction is sourced from people’s interactions. It becomes impossible to forecast what you can do with such game! BLOOM cells are all equal, but by recombining their 3 connections, infinity of different formations can emerge. You can try to intuitively assemble a chair or a bench, or construct a canopy. Due to the flexibility and resilience of the building cells, the ‘rules’ of the game can be bent; you can twist them to find different shapes and discover new configurations! Like in the clouds, you can read the shapes in BLOOM formations… is it a swan, a rabbit, a space ship??


Thursday, February 24, 2011

BMW Guggenheim Lab

Launched at the Solomon R. Guggenheim Museum in October 2010, the BMW Guggenheim Lab is a new global initiative that will span six years of program activities, engage people in major cities around the globe, and inspire the creation of forward-looking concepts and designs for urban life. Learn more.